Wind // Matt Frieburghaus

 

Wind is a three-channel video installation of manipulated video sequences with recorded sounds of the wind in surround sound. Each video has been altered frame by frame to create a loop of layers and movement of color, suggesting the vast, ever-reaching landscape and infinite wind and motion experienced in Iceland.

Wind, 2015, Three Channel Video Projection, 5.1 Sound

Wind, 2015, Three Channel Video Projection, 5.1 Sound

Matt Frieburghaus creates video, sound, print, and objects using processes that manipulate recorded media. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that demand attention and presence. He uses software to extract information that may reveal a hidden aesthetic or generate new perspectives that ultimately uncover new relationships between sight and sound. The digital processes create texture and motion using layers of video and sound to form visual and aural compositions.

His techniques construct a temporal or spatial compression of space and time that is macroscopic, but may suggest a microscopic scale. Matt’s gravitation toward sound started with synthesizers, guitars, and 4-track recorders. The visual approach reveals a life-long passion for maps, which for him chart a change in perception by translating sensory experiences.


Matt Frieburghaus records sensory experiences and uses digital processes to explore relationships between sight and sound. His work has exhibited at festivals, galleries, and museums including Boston Cyberarts Gallery, Bronx Calling: The Second AIM Biennial, Everson Museum of Art, Festival Miden, Field Projects, FILE, Garrison Art Center, Hudson Valley Center for Contemporary Art, Matteawan Gallery, and ODETTA. He has exhibited at university galleries including Foster Gallery at the University of Wisconsin, Eau Claire, Hartell Gallery at Cornell University, Lowe Art Gallery at Syracuse University, and Work • Ann Arbor at the University of Michigan. Matt participated in the AIM program through the Bronx Museum of the Arts and was an artist resident at the Vermont Studio Center in Johnson, Vermont and Nes Artist Residency in Skagaströnd, Iceland. He received an MFA in Computer Art from Syracuse University, a BFA in Animation from the Minneapolis College of Art and Design, and an AFA in Graphic Communications from St. Louis Community College. He is Chair of the Department of Art & Digital Media and Associate Professor of Digital Media at Marist College.


 

 

 

 

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